Curation by Cutiesniffer 10 months, 2 weeks ago for query aseprite blog
Original results
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https://blog.aseprite.org/ — found via Mwmbl
Aseprite Blog
Aseprite Blog Hello asepriters! After several months we are preparing the first release candidate to finally move forward to v1.3 (and leave v1.2 behind)…
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http://aseprite.blogspot.com/ — found via Mwmbl
Old Aseprite Blog
Hello people! I'll try to keep you update about "what is going on" in aseprite development in these days. For v0.9.6 (the next release): First of all, I…
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http://dev.aseprite.org/ — found via Mwmbl
Aseprite Devblog
If you are going to use the static version of the Skia library in your program, and you use C++ exceptions as your error handling mechanism, you might hav…
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https://blog.aseprite.org/2014/06/06/aseprite-10-released/ — found via Mwmbl
Aseprite 1.0 released! - Aseprite Blog
Aseprite 1.0 released! Jun 6, 2014 Hi asepriters! The new version of Aseprite v1.0 is available!! A lot of work, new features, testing, and bug fixing wa…
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http://aseprite.blogspot.com/2008/05/changing-pixel-scaling-factor.html — found via Mwmbl
Old Aseprite Blog: Changing the Pixel Scaling factor
By default, ASE starts with a Pixel Scaling of x2 (on Windows, on GNU/Linux it starts with x1). If you see that the program is really slow with x2, then y…
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http://aseprite.blogspot.com/2008/05/first-look-at-animation-editor-frame.html — found via Mwmbl
Old Aseprite Blog: First look at the Animation Editor - Frame pr…
Here you will see how to add frames using the menus and then with the N key ( New Frame ). Also I used the Ctrl+B shortcut to do Edit/Clear (clear the ent…
New results
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https://blog.aseprite.org/ — found via Mwmbl
Aseprite Blog
Aseprite Blog Hello asepriters! After several months we are preparing the first release candidate to finally move forward to v1.3 (and leave v1.2 behind)…
-
http://aseprite.blogspot.com/ — found via Mwmbl
Old Aseprite Blog
Hello people! I'll try to keep you update about "what is going on" in aseprite development in these days. For v0.9.6 (the next release): First of all, I…
-
http://dev.aseprite.org/ — found via Mwmbl
Aseprite Devblog
If you are going to use the static version of the Skia library in your program, and you use C++ exceptions as your error handling mechanism, you might hav…
-
https://blog.aseprite.org/2014/06/06/aseprite-10-released/ — found via Mwmbl
Aseprite 1.0 released! - Aseprite Blog
Aseprite 1.0 released! Jun 6, 2014 Hi asepriters! The new version of Aseprite v1.0 is available!! A lot of work, new features, testing, and bug fixing wa…
-
http://aseprite.blogspot.com/2008/05/changing-pixel-scaling-factor.html — found via Mwmbl
Old Aseprite Blog: Changing the Pixel Scaling factor
By default, ASE starts with a Pixel Scaling of x2 (on Windows, on GNU/Linux it starts with x1). If you see that the program is really slow with x2, then y…
-
http://aseprite.blogspot.com/2008/05/first-look-at-animation-editor-frame.html — found via Mwmbl
Old Aseprite Blog: First look at the Animation Editor - Frame pr…
Here you will see how to add frames using the menus and then with the N key ( New Frame ). Also I used the Ctrl+B shortcut to do Edit/Clear (clear the ent…