Curation by Cutiesniffer 1 year, 9 months ago for query aseprite blog
Original results
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  https://blog.aseprite.org/ — found via Mwmbl Aseprite Blog Aseprite Blog Hello asepriters! After several months we are preparing the first release candidate to finally move forward to v1.3 (and leave v1.2 behind)… 
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  http://aseprite.blogspot.com/ — found via Mwmbl Old Aseprite Blog Hello people! I'll try to keep you update about "what is going on" in aseprite development in these days. For v0.9.6 (the next release): First of all, I… 
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  http://dev.aseprite.org/ — found via Mwmbl Aseprite Devblog If you are going to use the static version of the Skia library in your program, and you use C++ exceptions as your error handling mechanism, you might hav… 
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  https://blog.aseprite.org/2014/06/06/aseprite-10-released/ — found via Mwmbl Aseprite 1.0 released! - Aseprite Blog Aseprite 1.0 released! Jun 6, 2014 Hi asepriters! The new version of Aseprite v1.0 is available!! A lot of work, new features, testing, and bug fixing wa… 
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  http://aseprite.blogspot.com/2008/05/changing-pixel-scaling-factor.html — found via Mwmbl Old Aseprite Blog: Changing the Pixel Scaling factor By default, ASE starts with a Pixel Scaling of x2 (on Windows, on GNU/Linux it starts with x1). If you see that the program is really slow with x2, then y… 
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  http://aseprite.blogspot.com/2008/05/first-look-at-animation-editor-frame.html — found via Mwmbl Old Aseprite Blog: First look at the Animation Editor - Frame pr… Here you will see how to add frames using the menus and then with the N key ( New Frame ). Also I used the Ctrl+B shortcut to do Edit/Clear (clear the ent… 
New results
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  https://blog.aseprite.org/ — found via Mwmbl Aseprite Blog Aseprite Blog Hello asepriters! After several months we are preparing the first release candidate to finally move forward to v1.3 (and leave v1.2 behind)… 
- 
  http://aseprite.blogspot.com/ — found via Mwmbl Old Aseprite Blog Hello people! I'll try to keep you update about "what is going on" in aseprite development in these days. For v0.9.6 (the next release): First of all, I… 
- 
  http://dev.aseprite.org/ — found via Mwmbl Aseprite Devblog If you are going to use the static version of the Skia library in your program, and you use C++ exceptions as your error handling mechanism, you might hav… 
- 
  https://blog.aseprite.org/2014/06/06/aseprite-10-released/ — found via Mwmbl Aseprite 1.0 released! - Aseprite Blog Aseprite 1.0 released! Jun 6, 2014 Hi asepriters! The new version of Aseprite v1.0 is available!! A lot of work, new features, testing, and bug fixing wa… 
- 
  http://aseprite.blogspot.com/2008/05/changing-pixel-scaling-factor.html — found via Mwmbl Old Aseprite Blog: Changing the Pixel Scaling factor By default, ASE starts with a Pixel Scaling of x2 (on Windows, on GNU/Linux it starts with x1). If you see that the program is really slow with x2, then y… 
- 
  http://aseprite.blogspot.com/2008/05/first-look-at-animation-editor-frame.html — found via Mwmbl Old Aseprite Blog: First look at the Animation Editor - Frame pr… Here you will see how to add frames using the menus and then with the N key ( New Frame ). Also I used the Ctrl+B shortcut to do Edit/Clear (clear the ent…