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https://www.reddit.com/r/nvidia/comments/fq29wk/does_halflife_alyx_support_variable_rate/ — found via Google
Does 'Half-Life: Alyx' support Variable Rate Supersampling?
NO, it is DEFNITELY forward rendered and heavily using MSAA (with dynamic scalling). Valve had entire presentations at GDC about how both of ...
https://www.geeks3d.com/forums/index.php?msg=8654 — found via Mwmbl
NVIDIA Variable Rate Shading (Turing) Demonstrated in Autodesk V…
Quote We introduced Variable Rate Shading (VRS) last year with the Turing architecture. This new, easy to implement rendering technique allows developers…
https://www.geeks3d.com/forums/index.php?action=printpage;topic=6253.0 — found via Mwmbl
Print Page - NVIDIA Variable Rate Shading (Turing) Demonstrated …
Quote We introduced Variable Rate Shading (VRS) last year with the Turing architecture. This new, easy to implement rendering technique allows developers…