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https://www.reddit.com/r/oculus/comments/eljrr6/vrs_variable_rate_shading_how_to_enable_it_on/ — found via Google
How to enable it on custom Games (Not listed by Nvidia)
VRS (Variable Rate Shading) : How to enable it on custom Games (Not listed by Nvidia) · Create profile of your VR Game from : Nvidia Control ...
https://www.geeks3d.com/forums/index.php?msg=8654 — found via Mwmbl
NVIDIA Variable Rate Shading (Turing) Demonstrated in Autodesk V…
Quote We introduced Variable Rate Shading (VRS) last year with the Turing architecture. This new, easy to implement rendering technique allows developers…
https://www.geeks3d.com/forums/index.php?action=printpage;topic=6253.0 — found via Mwmbl
Print Page - NVIDIA Variable Rate Shading (Turing) Demonstrated …
Quote We introduced Variable Rate Shading (VRS) last year with the Turing architecture. This new, easy to implement rendering technique allows developers…
https://liliputing.com/tag/variable-rate-shading/ — found via Mwmbl
variable rate shading Archives - Liliputing
Samsung plans to use AMD graphics architecture in next-gen Exynos chips for smartphones, tablets, or other mobile devices. The two companies first announ…
https://www.geeks3d.com/forums/index.php?msg=9415 — found via Mwmbl
Variable Rate Shading in Direct3D 12: first impressions
Quote Variable Rate Shading (VRS) is a new DX12 feature introduced recently, that can be used to control shading rate. To be more precise, it is used to …
https://www.geeks3d.com/forums/index.php?msg=8036 — found via Mwmbl
Variable Rate Shading in Direct3D 12
Due to performance constraints, graphics renderers cannot always afford to deliver the same quality level on every part of their output image. Variable r…
https://www.fudzilla.com/news/graphics/tag/variable%20rate%20shading — found via Mwmbl
variable rate shading
An interesting development and a story has resurfaced as we have the performance results of three notebooks featuring Tiger Lake CPU with Integrated Xe, …
https://www.geeks3d.com/forums/index.php?action=printpage;topic=6642.0 — found via Mwmbl
Print Page - Variable Rate Shading in Direct3D 12: first impress…
Quote Variable Rate Shading (VRS) is a new DX12 feature introduced recently, that can be used to control shading rate. To be more precise, it is used to …
https://developer.qualcomm.com/sites/default/files/docs/adreno-gpu/snapdragon-game-toolkit/gdg/gpu/best_practices_other.html — found via Mwmbl
General — Game Developer Guides documentation
Variable Rate Shading (VRS) allows a fragment shader to color one or more pixels at a time, such that a fragment can represent one pixel or a group of pi…